#pragma once
#include "gameField.h"
#include "collidable.h"
#include "player.h"
#include <string>
#include <iostream>
#include <vector>
#include <conio.h>

using namespace std;
class dungeoncrawl
{
public:
	dungeoncrawl(void);
	~dungeoncrawl(void);

private:
	void mainLoop();
	vector<collidable *> collidables;
	void addMobs();
	gameField field;
};

